Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

5 March 2012


More Details have been added to the face, and an ear has been attached to each side of the face too :)


2 March 2012

Biped Project update 2




So now we started on 3D modelling, this is how far I got during our first week with James Stone. I focused on getting my edge loops to work and to eliminate and triangles that might pop op in the model. Next week we're going to work on the suit, boots and accessories.

15 December 2011

Project 4550 Result


Here is the result of 6 weeks work. Hope you like it, remember to click the image to view it in full screen. There's even a tukan in the picture, see if you can find it.

8 December 2011

Projects 4550 update


Update for project 4550. Some textures are done, some somewhat done and some a completely missing :) Lighting is done and pose i final.

24 November 2011

Project 4550




So we have this project at school called “4550” which basically means “Project from week 45 to week 50” and the subject is “A Mediterranean villager Jim Henson style”. So we have to make our model with the features of a muppet.

The six weeks are going to contain concept creation, modeling, rigging, lighting, shading and rendering. 
Currently we have completed the idea and concept stage and are now focusing on modeling, rigging and staging. These images are my works in progress.

4 November 2011

Maya Intro


Amfibian character from Rune Månsson on Vimeo.


We had our first encounter with maya in my class at the Animation Workshop.

We had to model a characters head, the body was supplied but we had to rig it along with the head.

This was the result of 3 weeks of teacing. From not knowing the program at all, I feel like I've learned a thing or two :)

1 November 2011

Maya Intro


My first real product of maya class. Base shape made in Maya, sculpted further in Mudbox, then lighted in Maya with mental ray. Enjoy :)