Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

2 March 2012

Biped Project update 2




So now we started on 3D modelling, this is how far I got during our first week with James Stone. I focused on getting my edge loops to work and to eliminate and triangles that might pop op in the model. Next week we're going to work on the suit, boots and accessories.

26 February 2012

Biped Project update 1




So the first week of the biped project we had anatomy class and then character design. I came up with this guy. Meet Spaceman Gregg. Lost and forgotten on an abandoned space station he has become insane by loneliness and is afraid of every sound he hears. He lost his arm sometime during his long stay at the station and has strapped on a mechanical arm. He can't use or control the arm but is comforted by its presence.




Week 2 of the biped project. We created a turnaround for our character and created the maquette seen below. Click on it for a larger image.



17 January 2012

Weapon of Atlantis


Design 2 has started and our teacher Lawrence Marvit has commanded us to draw a weapon from Atlantis as a rendering assignment. Here is my part.

8 December 2011

Projects 4550 update


Update for project 4550. Some textures are done, some somewhat done and some a completely missing :) Lighting is done and pose i final.

24 November 2011

Project 4550




So we have this project at school called “4550” which basically means “Project from week 45 to week 50” and the subject is “A Mediterranean villager Jim Henson style”. So we have to make our model with the features of a muppet.

The six weeks are going to contain concept creation, modeling, rigging, lighting, shading and rendering. 
Currently we have completed the idea and concept stage and are now focusing on modeling, rigging and staging. These images are my works in progress.

4 November 2011

Maya Intro


Amfibian character from Rune Månsson on Vimeo.


We had our first encounter with maya in my class at the Animation Workshop.

We had to model a characters head, the body was supplied but we had to rig it along with the head.

This was the result of 3 weeks of teacing. From not knowing the program at all, I feel like I've learned a thing or two :)

1 November 2011

Maya Intro


My first real product of maya class. Base shape made in Maya, sculpted further in Mudbox, then lighted in Maya with mental ray. Enjoy :)

25 September 2011

Maquette Design


So last week we had to make a marquette design from an audiobook about a little girl and some wolfs in the walls of the house. This is what my marquette looked like.

19 September 2011

Photoshop 101


School assignment. We had Anne Laure To as a teacher for a week and she gave us this assignment: Create a concept with a character of your choice, place this character in an environment that matches him/her and make it fight a happy meal.
She was originally given this assignment herself by McD to promote toys that would be included in the happy meal.

18 September 2011

CARGOrilla





Meet the CARGOrilla bot. Done as a sparetime project. I designed it to look as if it was part of the Portal universe. 
The bot has taken a liking to the companion cube, but was originally designed to shove heavy machinery or containers around. Draw in 12 hours with standart brush and texture brushes from Daarken